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How To Disable Cameras In Thief Simulator

Each house has some level of security to it. Whether or not that security provides a claiming depends on the tools the thief brings with him.

Contents

  • 1 Windows
    • 1.1 Window Shutters
  • 2 Doors and Gates
  • 3 Fences
  • 4 Security Cameras
  • v Security Guards

Windows

All houses have their windows locked, and the noisiest solution to that is the crowbar. As long as no 1 is home, breaking a window will not alert the police force; still, if at least one tenant is on the property, an alarm will sound and the police will be called.

A subtler option is using the drinking glass knife to cut a simple hole in the window. Regardless of the thief's position when the knife is used, the hole will ever appear in the center of a nine-pane window, and the tiptop of a two-pane window.

In Richie R Street and the Industrial Surface area, several homes and buildings have a glass cutter detector that will trigger an warning as soon as the glass knife makes a hole in a window. There is no way to disable this feature.

Pay attending to the text overlay.

Prior to patch 1.2, Greenview 111 was the simply property with barred windows, restricting the thief's access equally part of the tutorial. The Warehouse and The Motor Shop were also created with window bars, forcing him to use the available doors to enter their buildings.

Window Shutters

Many houses have grey slats that encompass their windows at nighttime, preventing the thief from inbound or exiting them. The shutters get downward at night and raise over again in the morn at a different fourth dimension for certain houses. This security measure can be disabled by a security keypad located somewhere inside the house, using a Hacking PDA, Hacking Laptop, or Hacking Laptop PRO.

If the thief uses the crowbar or drinking glass knife on a window and the warning is triggered, the window shutters will immediately close, preventing him from climbing in. Additionally, if the police force are chosen for any other reason on a belongings with window shutters, the shutters volition go downward to attempt and end the thief's escape.

Multi-story houses will only have shutters on the ground flooring.

Doors and Gates

The doors in Thief Simulator take a range of locks from unproblematic to digital. The merely way through them is to employ specialized tools for each blazon of lock:

Unproblematic: A DIY Unproblematic Lockpick tin exist used to option the lock. This lockpick has a practiced chance of breaking in the procedure.

Just a screwdriver and a bobby pin.

Regular: The Lockpick tin can be used to attain the tumblers within the lock. While amend than the Simple Lockpick, it besides has a chance to interruption.

Professional person locksmith tools.

Keypad: Since in that location is no way to learn the key code, the thief must rely on the Hacking PDA to let himself through any doors or gates that use it. Notation that the Hacking Laptop or Hacking Laptop PRO cannot e'er be used for this part.

Keypad.jpg

Some doors cannot exist picked and require keys instead. Those keys can exist found somewhere on the property.

Fences

All houses have some fencing on their lot, just at that place are multiple means to become around it. Some fences have weak points that can be knocked apart with a crowbar. Hitting this weak spot creates a noise; nevertheless, tenants won't immediately telephone call the police if they don't meet it happen.

The story mission will require the thief to larn Agility Level 2 to unlock the Climbing Gloves, which can be used to climb patches of vines that will exist establish on several fences. This skill can exist learned at level 6, and as long equally the thief has $1200, he tin can obtain the gloves at whatever fourth dimension without the mission's guidance.

Vines.jpg

Of grade, doors and gates are some other means of bypassing fences, only in add-on to that, several houses have car gates that can be used equally an alternate exit. The auto gate switch can typically be plant in the garage, simply other times it's located in other areas of the firm.

The thief's vehicle tin also be used to jump over some fences if it'south positioned simply right. When raised, the hood of the hatchback acts as a short ramp, while the van tin can be used to get fifty-fifty above.

Security Cameras

Only one house in Greenview has a camera; this security mensurate is mostly found in Richie R Street and the Industrial District. Cameras are either stationed on alpine white posts or set upward forth parts of the business firm/fencing to keep an eye on things. The role player can utilize an interaction button to marker a photographic camera, which will reveal its line of sight in a ruby-orange cone. Be enlightened that cameras can exist plant inside as well as exterior a business firm.

At that place are two types of security cameras: Stationary and rotating. The stationary photographic camera volition stare at a fixed indicate, acting as a simple obstacle for the thief, while the rotating camera will observe a curt path betwixt two points. Timing is everything when trying to bypass the latter.

Some properties (mainly on Industrial St.) practice non accept a fashion to disable their security cameras. Fortunately, most backdrop take a security panel that controls these devices. Accessing the panel brings upwardly a minigame where the thief must cut the wires leading to the panel's power source. Cutting the wrong wire will sound the alarm.

Follow the paths from the battery on the left to effigy out which wires to cut.

The camera at Greenview 101 requires the power to the house to be cut off.

Once the cameras are off the thief can sneak effectually freely; however, if an alarm is tripped, the security panel will be instantly repaired and the cameras will come on again.

Security Guards

Effectually Richie R Street and the Industrial District, several of the tenants accept wised upwardly and added 24-hour security detail to their backdrop. These guards are always on patrol and will sentry unlike parts of the house for long periods of fourth dimension. Like regular tenants, they can hear and react to the thief if he makes too much dissonance. In addition to calling the police, the security guards are armed and will make an arrest if they catch the thief on the property.

Source: https://thief-simulator.fandom.com/wiki/Security#:~:text=do%20not%20have%20a%20way,to%20the%20panel's%20power%20source.

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